Originally posted by EternalOne:

I don't agree with this at all. (And I have a full 3D QA lab at my house, including every GF and ATI card made.) I am a certified developer for both ATI and Nvidia, and ATI's drivers blow Nvidia out of the water. GF's are known for everything from screen artifacts to loss of textures, simply from driver issues. Not to mention the shader support in the ATI cards actually follows the standards, instead of inventing their own (PS/VS3.0 on the GFFX line). Plus, side by side, the ATI's consistantly outperform the GF cards (fresh machines, loaded via my central Ghost server). I am not talking about "on paper" tests, I am talking full out 3D benchmarking my entire 3D engine against multiple cards, which pinpoint exact bottlenecks in the ASM calls, directly pointing me to hardware faults. I have reported no less than 5 serious bugs with NV drivers over the past 2 years, and I have yet to find a single flaw like this in any of the ATI drivers.

E1




That is great for whatever other hardware you are running, but in my experience, ATI = crashes. So far the only crashes I have had with my Nvidia card are when I was pushing it a little harder than I should have.


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